This, however, is not the case with OC Game Studio, a local (to me) indie studio in Columbus, Ohio, that just released their first game, Sphere Complex, onto the Steam marketplace. I, on behalf of GameSkinny, was lucky enough to be able to sit down for an interview with OC founder Frank Oyer and talk more about his game, his motivations, and the future of the studio. Here’s what he had to say.

GameSkinny (GS): First off, thank you for the opportunity to interview you. Let’s get right into it – what was the inspiration behind Sphere Complex?

GS: Why did you choose to use the Unreal Game Engine 4 to make Sphere Complex?

As for other inspiration, I really enjoy racing games and the game Marble Blast Ultra and wanted to make something a modern version of that game. 

 GS: Let’s talk a bit more about OC Game Studio.

What really cemented the deal with me however, was the robust visual scripting system the UE4 had to offer. One of the more interesting things about Sphere Complex is that the game is written entirely in Blueprints, Unreal’s visual scripting system. The whole game, including the multiplayer functionality, is entirely handled by Blueprints – there is not a single line of code used. This is a welcome break from the coding that I do for my normal 9-5 job. 

GS: And why did you decide to go the indie route over joining a bigger company?

GS: There’s no arguing with that train of thought. So where do you see OC in the next 5 years?

GS: Alright Frank, you’ve hinted to another title a few times now… Are you willing to talk about it? Share a little something about what OC has in mind for their next project?

As of right now, we’re really excited about what the future holds and we’re looking forward to working on our upcoming game – exploring new technologies and game concepts.

GS: After playing Sphere Complex I’m totally game to see what else OC Game Studio has up their sleeves. Speaking of games, what are you currently playing in your free time?

GS: I’ve been playing a few early access games, most recently 7 Days to Die with my roommates because who doesn’t love a good zombie shooter?

Anyway, last question. If you could collaborate on a game with any other studio out there who would it be?

Once again, thank you very much for your time Frank Oyer, and I look forward to seeing what you cook up next.

I had a great time interviewing Frank, as well as playing Sphere Complex, which I will be writing a review of very soon. If you’re interested in learning more about Sphere Complex then check out the Steam page.

You can also keep up to date with the goings on at OC Game Studio via their Twitter or official website.